SIS: The Class, Titles, Race and Cheat Skills


The current goal of In-game Content is to be able to have a balanced Placement for them yet they still feel Significant, One of my worries in having thousands of In-game Content is that they’ll feel similar to each other without major differences, I’m currently planning out a solution but I’m sure it’ll be one of the downsides to this concept

So currently there is 120 Classes (10 starter and 20 hidden), 6 Races and around 30 traits and personality traits with having 15 Cheat Skills (Playstyles)

Classes: Starter Class

Warrior - Frontline fighter skilled with swords, shields, and heavy armor.

Mage - Spellcaster with a wide range of elemental and arcane powers.

Knight - Honor-bound defender with superior swordsmanship and chivalry.

Archer - Ranged combatant who specializes in bows and pinpoint accuracy.

Assassin - Stealthy killer excelling in poison and critical strikes.

Cleric - Healer who channels divine energy to protect and restore.

Paladin - Holy knight wielding light-based magic and heavy weaponry.

Berserker - Rage-fueled warrior with incredible strength and durability.

Necromancer - Manipulates death and controls undead armies.

Rogue - Agile thief skilled in traps, locks, and evasion.

Nature Classes	

Druid - Nature mage who commands the forces of the earth, wind, and animals.

Ranger - Wilderness expert with a combination of tracking, archery, and survival skills.

Geomancer - Manipulates the land to create earthquakes and traps.

Pyromancer - Focuses on destructive fire magic.

Cryomancer - Specializes in ice magic for offense and defense.

Stormcaller - Channels storms to unleash lightning and winds.

Wild Shaman - Communes with spirits for nature-based spells.

Spirit Walker - Travels between the physical and spirit worlds for enhanced powers.

Beast Tamer - Tames and controls wild creatures.

Forest Guardian - Protector of forests, blending combat with nature magic.

Arcane / Mystic	

Sorcerer - Born with innate magical talents, often unpredictable.

Elementalist - Specializes in mastering multiple elemental magics.

Runesmith - Engraves runes into weapons or armor for enchanted effects.

Spellblade - Combines melee combat with magic-infused attacks.

Enchanter - Infuses items or people with temporary magical effects.

Illusionist - Creates realistic illusions to deceive or disorient enemies.

Time Mage - Manipulates time for speeding up, slowing down, or rewinding events.

Blood Mage - Uses their own life force to fuel powerful, forbidden spells.

Hexblade - A warrior who wields cursed or enchanted weapons.

Void Mage - Harnesses the chaotic powers of the void for devastating attacks.

Divine / Holy				

Priest - Support specialist who uses divine power to heal and bless.

Templar - A heavily armored holy knight.

Saint - A pure soul capable of miracles.

Oracle - Prophetic caster who foresees events and guides others.

Crusader - Devout warrior fighting for their deity’s cause.

Lightbringer - Radiates holy light that damages evil creatures.

Angel Summoner - Calls celestial beings to fight or aid in battle.

Archpriest - A high-ranking healer and spiritual leader.

Divine Messenger - A conduit for divine commands, empowered by gods.

Holy Swordsman - Combines swordsmanship with holy magic.

Martial and Hybrid Classes	

Samurai - Agile swordsman with strict discipline and precise strikes.

Battle Mage - Fighter who blends close combat with spellcasting.

Martial Artist - Hand-to-hand combatant with devastating techniques.

Vanguard - Heavy-armored tank that leads the charge.

Guardian - Protector specializing in defense and shield-based skills.

Spell Archer - An archer whose arrows are imbued with magic.

Gunblade - Wields a hybrid weapon capable of both shooting and slashing.

Sword Saint - Master swordsman with supernatural sword skills.

Demon Slayer - Specializes in hunting demonic creatures.

Beast King - Dominates animals and mythical beasts in combat.

Dark and Villainous Classes			

Dark Knight - A knight who draws power from darkness or curses.

Shadow Assassin - Uses shadows to conceal and attack.

Lich - A powerful undead mage who has achieved immortality.

Doombringer - Harbinger of chaos and destruction.

Cursed Knight - Gains power at the cost of being cursed.

Plague Doctor - Spreads diseases and poisons with surgical precision.

Soul Reaper - Harvests and wields the power of souls.

Blackguard - Corrupt paladin who serves dark forces.

Demonic Summoner - Calls forth demonic beings for battle.

Abyss Walker - Draws power from the deep abyss for attacks and mobility.

Crafting and Support Classes		

Blacksmith - Crafts weapons and armor with magical enhancements.

Runecrafter - Specialist in carving mystical runes.

Herbalist - Expert in creating potions and antidotes from natural ingredients.

Potion Brewer - Produces advanced alchemical concoctions.

Architect - Designs and creates magical structures.

Artificer - Inventor who crafts magical items and gadgets.

Trader - A merchant who can negotiate and barter for rare items.

Tactician - Strategic mind capable of leading armies effectively.

Scholar - Knowledgeable in lore and research, supporting with expertise.

Scribe - Creates scrolls, maps, and ancient documents with magical properties.

Rare or Legendary Classes	

Dragon Slayer - Specialized in defeating dragons.

Phoenix Knight - Revives after death, wielding flame-based powers.

Starforged Knight - Blessed by celestial powers, imbued with star energy.

Celestial Sentinel - Protects the balance of cosmic forces.

Worldbuilder - Shapes the environment through reality-altering abilities.

Chosen One - Gifted with unique powers by fate.

Hero of Prophecy - Destined to save the world, with powers to match.

Immortal Sovereign - An eternal ruler with mastery over life and death.

Dimensional Wanderer - Travels across realms, adapting to each.

Aether Warden - Controls ethereal energies to shape the battlefield.

Miscellaneous Unique Classes	

Mythweaver - Tells stories that manifest into real magical effects.

Dream Walker - Enters dreams to manipulate thoughts and emotions.

Mirror Warden - Uses reflective surfaces for combat and traps.

Eclipse Reaper - Draws power from lunar eclipses to devastate enemies.

Pandemonium Caller - Summons chaotic forces to overwhelm foes.

Fate Weaver - Manipulates destinies to turn the tide of battle.

Shadow Puppeteer - Animates shadows into minions.

Runebreaker - Destroys and rewrites magical glyphs.

Astral Seer - Gazes into the stars to predict and alter events.

Nature’s Avenger - Protects the wild with vengeance-fueled abilities.

Beast-Related Classes			

Dragon Rider - Rides and bonds with a dragon in combat.

Werebeast - Transforms into a powerful beast for battle.

Animal Whisperer - Communicates and commands animals.

Feral Druid - A primal form of druid specializing in beast-like abilities.

Spirit Tamer - Binds spirits to their will for assistance.

Beast Mage - Combines magic with beast-like abilities.

Beast Lord - Dominates packs of beasts and mythical creatures.

Hydra Slayer - Specialist in fighting multi-headed creatures.

Griffon Knight - Rides a griffon into battle with aerial combat mastery.

Wyvern Tamer - Expert in controlling wyverns for travel and warfare.

Hidden (To showcase a few)	

Eclipse Reaper – A shadowy assassin who harnesses the power of eclipses to strike unseen.

Chrono Guardian – A timekeeper tasked with preserving or altering timelines.

Soul Forger – A blacksmith who crafts weapons and items from the essence of souls.

Current Races: (Note this are Starter Races, There would be attainable and Un-attainable races.) Human - Balanced across all attributes, Humans are jack-of-all-trades, excelling at almost everything, but not specializing in any particular area. They are the most adaptable and easy to manage, making them a good starting race.

Elf - Elves are known for their Dexterity, Perception, Beauty, and Creativity, making them ideal for roles like archers or mages. They excel in ranged combat and magic but lack strength and combat durability, making them slightly harder to master due to their focus on finesse and grace.

Dwarf - Dwarves are incredibly strong and resilient with high Strength, Combat, and Survival. They excel in close combat but have lower dexterity and creativity. They are tough, reliable, and ideal for players who enjoy a tank or frontline role.

Demon - Demons are powerful with high Strength, Combat, and Persuasion. Their primary weakness is in Style, Beauty, and Communication, as well as being somewhat less versatile in survival and stealth. They excel in raw power but have a harder time navigating social situations, making them challenging to play.

Goblin - Goblins are fast and dexterous, excelling in Dexterity, Stealth, and StreetSmart, making them great for sneaky, trap-setting, or thieving roles. However, they have lower Strength and Combat stats and can be challenging due to their low resilience in direct combat and social interactions.

Giant - Giants are incredibly strong with high Combat and Survival stats. They are perfect for raw physical combat and tank roles but are very limited in other areas like Communication and Creativity. Their massive size and strength make them a fun, yet somewhat limited, race to play, especially in environments that require subtlety.

Traits Strength Dexterity Health Energy Beauty Style Hygiene

Skills Perception Communication Persuasion Meditation Literacy Creativity Cooking Tech Savvy Combat Survival Stealth Street Smart Seduction Luck Handling/Animals Pacify

Social Traits (This traits can only be changed with your actions) Nice - Mean Brave - Cowardly Pacifist - Violent Thoughtful - Impulsive Agreeable - Contrary Idealistic - Pragmatic Frugal - Spender Extrovert - Introvert Collected - Wild Honest - Deceptive Leader - Follower Polite - Rude Political - Indifferent Optimistic - Pessimistic Creative - Analytical Nice - Mean Ambitious - Complacent Stubborn - Flexible Decisive - Indecisive Possessive - Detached Jealous - Trusting Perfectionist - Easygoing Cool - Awkward Cute - Plain Fun - Boring Gullible - Skeptical Flirty - Reserved Obedient - Defiant Forgiving - Vengeful Scary - Reassuring

Class, and Race is only Important in Early Game deciding how hard you’ll have to play your character, I won’t be explaining the traits as of now and I only showcased the brief descriptions of the classes. The race description is the same with the current In-game description.

This is Subject to Change as I develop the Project and Start Implementing them and their abilities, I’ll be adding more traits that was mentioned in some class descriptions that isn’t on the list as of now (e.g critical strike/trap making)

This would also be my last Devlog Post in Itch.io containing a list of Classes, Abilities, Items, Etc. The next Devlog Post would be a tutorial for players containing some unique conditions to try out. A function would be available on the menu to see more information.

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