SIS: A Isekai game's final UI version! 0.4.0
So this Title has been going on for 4 years since the last Project Update and fortunately I didn’t stop with it, A lot has been going on behind the scenes with On and Off development. I have been experimenting Multiple features and Game Designs, more recently, including going more of a 2D route into making it which was a Good learning adventure, I focused on other things while going back to the Project every once in a while and Decided that I have experimented enough and settled with some key features
The main game UI being one of the more noticeable change in this version, I have gone with a stricter pallet and a more flexible design that showcases the color of traits/classes/titles more.
In comparison this was the earliest version of the UI
In the middle of the screen would showcase the procedurally generated map in a Cobweb-like design showing Towns, Capitals, Forests, Caves(Discovered) connected by roads which I would hopefully be able to showcase on a few days
It won’t entirely be Text-Based as I feel it would lean more on a Common Ground with Other Projects that are already built. Items, Npcs, Titles would be fully Text-Based being differentiated by their rarity for items and Titles, Class for Npcs. This is all subject to change as I continue to implement this features onto the game.
The page would also be changing soon to fit the new design more, Do leave a comment on some feedback!
Stats Isekai System
Simulating Stats
Status | In development |
Author | Kai |
Genre | Simulation, Adventure, Role Playing |
Tags | 2D, Fantasy, Idle, Pixel Art, Singleplayer, Solo RPG, Text based |
Languages | English |
More posts
- SIS: A Community Discord30 days ago
- SIS: The Class, Titles, Race and Cheat Skills31 days ago
- Major Update! Transition to Ver 1 to 2.1!Feb 12, 2021
- Transitioning from Level 1 to 2 Design!Feb 10, 2021
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