SIS: A Isekai game's final UI version! 0.4.0


So this Title has been going on for 4 years since the last Project Update and fortunately I didn’t stop with it, A lot has been going on behind the scenes with On and Off development. I have been experimenting Multiple features and Game Designs, more recently, including going more of a 2D route into making it which was a Good learning adventure, I focused on other things while going back to the Project every once in a while and Decided that I have experimented enough and settled with some key features

The main game UI being one of the more noticeable change in this version, I have gone with a stricter pallet and a more flexible design that showcases the color of traits/classes/titles more. image.png image.png image.png

In comparison this was the earliest version of the UI image.png

In the middle of the screen would showcase the procedurally generated map in a Cobweb-like design showing Towns, Capitals, Forests, Caves(Discovered) connected by roads which I would hopefully be able to showcase on a few days

It won’t entirely be Text-Based as I feel it would lean more on a Common Ground with Other Projects that are already built. Items, Npcs, Titles would be fully Text-Based being differentiated by their rarity for items and Titles, Class for Npcs. This is all subject to change as I continue to implement this features onto the game.

The page would also be changing soon to fit the new design more, Do leave a comment on some feedback!

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